Tuesday, 17 December 2013

Are The Best Games For IPAD Revolutionizing The Future Of Gaming And Entertainment Technology?

By Mishu Hull


An old standby of the computer world is the gaming industry, going all the way back to Pong and Pac-man. One of the hottest, relatively recent, developments has been the touch screen, on smart phones and tablets such as iPad. There is a legitimate question as to how this pair of computer tendencies might co-exist.

The easy response would be to point out, since such games exist, where's the evidence for a problem? I've compiled my list of the best games for iPad elsewhere. And yet, this alone doesn't resolve the matter for the games designed for touch screen are often cited as evidence of the problem.

At the risk of caricaturing the complaint, it does often come down to a fairly crude objection. The gist of the complaint is that the player's fingers get in the way of seeing the screen.

This may too often be true. It is though a criticism of the games designed, not the gaming potential of touch screen computers. In fact, the notion that tactile interface with the screen is problematic is itself a kind of outdated myopia. I'll suggest, on the contrary, rather than some conceptual cul-de-sac, touch screen gaming is not merely the cutting edge of gaming culture and technology, but it is a portent of human-computer interfacing of the future.

Before completely unpacking this claim, some context will be helpful. Consider the visceral pleasures of finger painting. I know many will object that serious painters use paint brushes. Fine.

Yet, we all know the joys of sticking our fingers into the paint; of using the tips of our fingers to smear, spread and shape the paint. Finger painting in a sense is almost a kind of sculpture. Kids of course notoriously love it, but even adults, given the rare occasion, if not worried about getting paint on their new dress or suit, will often be compelled to spontaneously stick in their fingers.

On the other hand, there's the Etch-n-Sketch. Now, don't get me wrong. It can be fun, too. In a sort of detail oriented and slightly fixated way. But have you ever seen anyone, of any age, using an Etch-n-Sketch beam out the sheer joy that is ubiquitous and contagious in finger painting? I want to put it to you that the joy of the latter has to do with the immersion in, not only the experience, but also into the product of the experience.

The finger painter is literally "in" the picture that he is painting. This is not a metaphor, but a precise description: the painting is an extension of the painter and vice versa. It is necessary to fully grasp this distinguishing quality to appreciate why touch screen gaming is not only the future of gaming, but of human-computer interface. Like the finger painting, touch screen gaming immerses players right into the game.

The sad truth is that those who complain about the absence of buttons and joysticks, mice and keyboards, in such games make themselves just another example in a long story of those that history has left behind. They merely reveal their resentment at the sudden devaluation of the refined skills, into which they have invested so much time, energy and money, only to find their once treasured skills antiquated and obsolete.

History's full of these kinds of self-serving skill-protecting complaints masquerading as principled aesthetic objections. From photographers complaining about digital cameras, old ink-stained newspaper men complaining about the internet, motion picture moguls complaining about television, big band musicians complaining about the phonograph, and horse-and-carriage jockeys complaining about the automobile, this is an old story. And the outcome is usually the same, despite the best efforts of those with heavy investments in the past technologies. Though painful for the individuals involved, unless we are content to live in the past, this is ultimately for the good.

It's not just though about improved functionality, but also about a more immediate experience and a more accessible one. The first person who had the idea to hook up speakers to their TV to create a surround sound effect were leading the way along the path to the day when we all will experience our favorite shows as virtual reality experiences. And that day isn't as far off as you might think.

It verges on being hackneyed to observe how much we like to "lose ourselves" in our entertainment. We seem to enjoy such recreational diversions most when we feel "wrapped up in it." A major part of the experience is our desire for however briefly to leave behind the concerns of the mundane world. Anthropology knows of no humans who haven't used some kind of intoxicants to alter consciousness. The desire for however brief a refuge in fantasy or wonder appears to be essentially human. It probably explains why we endlessly push our entertainment technology toward the experience of immersion.

The recent explosion in popularity of Wii is a case in point. It illustrates the desire to bathe ourselves in a tactically immersive gaming experience. The immersive experience of the touch screen approaches such immersion in a manner no control console or keyboard ever will. It links the child-like joy of finger painting and the intense pleasures promised by full virtual reality engagement. It links our personal past with our social future

But don't expect the appetite for technological immersion to stop there. You've no doubt seen Sci-Fi TV shows where lights are activated by voice command. Pioneering research in strong AI suggests that may be hardly scraping the surface. We may see light control systems that come on when we think about needing them. Or lights that automatically adjust to the growing fatigue of our eyes when preoccupied in a task. Immersion is the natural inclination of human-computer interface.

Touch screen gaming is a stepping stone into that future. Game designers who try to build button or stick driven games for the iPad are like the early film makers and record producers who could only conceive film or tape recording as instruments for recording live performances. Until the benefits of splicing were discovered the potential of such media went unexplored.

So with game designers responding to the growing demand for games on touch screens, if they can find the organic fit with the uniquely immersive qualities of the iPad, they too can be harbingers of the future. Otherwise, they're just lingering stragglers of the past.




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